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Trimming the Fat: Mass Effect

Mass Effect 3

Last week, I stumbled across an article on IGN regarding the challenges of adapting Mass Effect to the big screen as expressed by Hollywood writer Mark Protosevich. Just a few days before, I found myself in an interesting Facebook thread hijacking that boiled down to a discussion of what makes a good adaption of a work from one medium to another. These two exchanges got me thinking, why is it so hard for Hollywood to get stuff right? So, in response, I decided to break down the basic narrative of Mass Effect to see just how difficult it really is to condense the game’s story into a comfortable 2-2.5 hour film.

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rand() thoughts – What I Want for Gaming’s Future: Part 3

Tomb Raider (2013)

I think I’ll get right to the good stuff this time: I am an African-American male in my mid-twenties. Why are so many of my favorite games headlined by either every-man white dudes with brown hair or tough-guy white dudes with no hair? This next console generation needs to give us more variety in character designs – especially when it comes to women.

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rand() thoughts – What I Want for Gaming’s Future: Part 2

Journey

If there is one thing about modern gaming that pretty much solidifies video games as a form of art, it would have to be the unique quality of highly interactive storytelling. There are few other forms of art that can achieve the same level of participation without altering the base work, and like many other forms of visual art, the experience is often what is most important. For this next generation of games, I want to see virtual storytelling evolve…

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